Rules

A-League rules: 6-a-side football, cards and the Killing Message

The official rules of the league, as written by A-League: team size, match duration, cards, match rules, the Killing Message and the power of the fans.

The essentials

The rules at a glance

  • 6

    players per side, including the goalkeeper

  • 2 × 15 min

    two halves of 15 minutes

  • 3 min

    off the pitch for a yellow card

  • 1

    Killing Message per half

The match

How a match is played

  • Team size

    6 players per side, including goalkeepers.

  • Match duration

    15 minutes first half and 15 minutes second half.

  • Starting

    A ball will be at the center and every player will stay in their goalkeeper box to collect the ball and play in every half.

1st half · 0–15 min2nd half · 15–30 min
Goals count double (0–5 min)Bell: end of the 5 minutesKM window (10–15, 25–30 min)Yellow card: 3 minutes off the pitch

Discipline

The cards

Yellow card

  • The player goes off for 3 minutes.
  • He pays a fine.
  • A player can get 2 yellow cards and still be in the game.
  • With 3 yellow cards, he is eligible for a red card and is sent off the pitch.

Red card

  • The player is directly sent off.
  • He pays a fine.
  • He is able to play the next game if the team pays his card.

Match rules

The match rules

  1. 01Yellow card

    Hands

    The keeper is the only person allowed to touch the ball with the hands, in his surface area. Any player who touches the ball with the hand during the game gets a straight yellow card.

  2. 02Yellow card

    Dangerous contact

    Any strong or dangerous physical contact during the game can be blown as a yellow card, depending on the referee’s and fans’ decisions.

  3. 03Yellow card

    No slide tackles

    No slide tackles during the game. A slide tackle is equal to 2 yellow cards.

  4. 04Yellow card

    No headers

    Outfield players should not head the ball. Heading the ball during the game is a straight yellow card.

  5. 05Red card

    Three yellow cards

    A player with 3 yellow cards is eligible for a red card and will be sent off the pitch.

  6. 06

    The goalkeeper stays in his box

    The goalkeeper is not allowed to leave his box. Only a KM can give a goalkeeper the freedom to leave his box.

  7. 07

    Fans can cancel a card

    Fans are able to cancel a card given by the referee during the game.

  8. 08

    When KMs are used

    KMs are used during every half (5 minutes to half-time).

  9. 09

    Who uses the first KM

    The captain of the team that scores first is the first person to use a KM, during the first half, and the captain of the second team will use a KM at the end of the second half.

  10. 10

    A 3rd KM voted by fans

    Fans are able to vote for a 3rd KM during the game and give it to a team, only if the winning team is leading by 3 goals or more.

  11. 11Penalty

    The goalkeeper box

    No outfield players should be in the goalkeeper box. Any player in the goalkeeper box will be blown as a penalty (this applies only if the player and the goalkeeper are in the same team).

  12. 12

    Goals count double

    During the first 5 minutes of a game, every goal will be counted twice. A bell will be rung to tell players the end of the 5 minutes.

The KM

The Killing Message (KM)

A Killing Message is a message that should be used by the captain of a team. It is used at the end of every half (5 minutes to the end of the half).

The captain of the team that scores first is the first person to use a KM, during the first half, and the captain of the second team will use a KM at the end of the second half. Fans are able to vote for a 3rd KM during the game and give it to a team, only if the winning team is leading by 3 goals or more.

A Killing Message can include:

  1. A red card to a team, and the team will decide who to remove.
  2. A 1 vs 1, 2 vs 2, 3 vs 3, 4 vs 4 during the last 5 minutes of the half. Goalkeepers are allowed to leave their box.
  3. 1-3 penalty.
  4. A double goal (a goal can count as 3 during the last 5 minutes of the half).
  5. A reduction of 2 goals in your final score.
  6. The cancellation of a red card in the captain’s team (if no red card was given, the team can use it for the future).
  7. An addition of 2 goals in the final score.

The fans

The power of the fans

  • Cancel a card

    Fans are able to cancel a card given by the referee during the game.

  • Judge contacts

    Any strong or dangerous physical contact during the game can be blown as a yellow card, depending on the referee’s and fans’ decisions.

  • Vote for a 3rd KM

    Fans are able to vote for a 3rd KM during the game and give it to a team, only if the winning team is leading by 3 goals or more.

A question about the rules?

Write to us: the A-League team will answer.